#include "characters/enemies/Enemy.hh"

#include <iostream>

Enemy::Enemy(std::string name, std::string description, unsigned health, unsigned maxHealth, unsigned attack, unsigned defense)
    : Character(std::move(name), std::move(description), health, maxHealth, attack, defense)
{
}

void Enemy::displayInventory() const
{
    std::cout << getName() << " has no inventory." << std::endl;
}
